Upgrade project to libgdx 1.12.1
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24
android/proguard-rules.pro
vendored
24
android/proguard-rules.pro
vendored
@@ -8,7 +8,7 @@
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# include property in project.properties.
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#
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# For more details, see
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# http://developer.android.com/guide/developing/tools/proguard.html
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# https://developer.android.com/guide/developing/tools/proguard.html
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# Add any project specific keep options here:
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@@ -23,17 +23,11 @@
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-dontwarn android.support.**
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-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
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-dontwarn com.badlogic.gdx.utils.GdxBuild
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-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild
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-dontwarn com.badlogic.gdx.jnigen.BuildTarget*
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-dontwarn com.badlogic.gdx.graphics.g2d.freetype.FreetypeBuild
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# Needed by the gdx-controllers official extension.
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-keep class com.badlogic.gdx.controllers.android.AndroidControllers
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-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* {
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<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
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}
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# Needed by the Box2D official extension.
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-keepclassmembers class com.badlogic.gdx.physics.box2d.World {
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boolean contactFilter(long, long);
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void beginContact(long);
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@@ -43,3 +37,15 @@
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boolean reportFixture(long);
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float reportRayFixture(long, float, float, float, float, float);
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}
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# You will need the next three lines if you use scene2d for UI or gameplay.
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# If you don't use scene2d at all, you can remove or comment out the next line:
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-keep public class com.badlogic.gdx.scenes.scene2d.** { *; }
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# You will need the next two lines if you use BitmapFont or any scene2d.ui text:
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-keep public class com.badlogic.gdx.graphics.g2d.BitmapFont { *; }
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# You will probably need this line in most cases:
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-keep public class com.badlogic.gdx.graphics.Color { *; }
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# These two lines are used with mapping files; see https://developer.android.com/build/shrink-code#retracing
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-keepattributes LineNumberTable,SourceFile
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-renamesourcefileattribute SourceFile
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