HUD for StandardLevel
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@@ -3,6 +3,8 @@ package de.samdev.cannonshooter.level;
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import java.util.ArrayList;
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import java.util.List;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.math.Vector2;
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import de.samdev.absgdx.framework.AgdxGame;
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@@ -10,6 +12,7 @@ import de.samdev.absgdx.framework.layer.GameLayer;
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import de.samdev.absgdx.framework.map.TileMap;
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import de.samdev.absgdx.framework.map.background.RepeatingBackground;
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import de.samdev.absgdx.framework.map.mapscaleresolver.ShowCompleteMapScaleResolver;
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import de.samdev.absgdx.framework.util.exceptions.AgdxmlParsingException;
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import de.samdev.cannonshooter.Textures;
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import de.samdev.cannonshooter.entities.Cannon;
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import de.samdev.cannonshooter.teams.Team;
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@@ -32,6 +35,12 @@ public class StandardLevel extends GameLayer {
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initMap();
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try {
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setHUDFromAgdxml(Gdx.files.internal("standard_hud.agdxml"), Textures.spritesheet, new BitmapFont(Gdx.files.internal("consolefont.fnt")));
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} catch (AgdxmlParsingException e) {
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throw new RuntimeException(e);
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}
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//setTimeMultiplier(3);
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}
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