Update to absGDX v1.1
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@@ -16,7 +16,6 @@ import de.samdev.cannonshooter.teams.Team;
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import de.samdev.cannonshooter.tiles.StandardTile;
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public class StandardLevel extends GameLayer {
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private List<Team> teams = new ArrayList<Team>();
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public Team team_neutral = Team.GenerateTeamNeutral();
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@@ -32,6 +31,8 @@ public class StandardLevel extends GameLayer {
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initTeams();
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initMap();
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setTimeMultiplier(3);
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}
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private void initMap() {
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