Update to absGDX v1.1
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		| @@ -63,7 +63,7 @@ project(":core") { | ||||
|  | ||||
|     dependencies { | ||||
|         compile "com.badlogicgames.gdx:gdx:$gdxVersion" | ||||
|         compile name: 'absGDX-framework-1.0' | ||||
|         compile name: 'absGDX-framework-1.1' | ||||
|  | ||||
|         compile 'org.apache.commons:commons-lang3:3.3.2' | ||||
|         compile 'commons-codec:commons-codec:1.9' | ||||
|   | ||||
| @@ -16,7 +16,6 @@ import de.samdev.cannonshooter.teams.Team; | ||||
| import de.samdev.cannonshooter.tiles.StandardTile; | ||||
|  | ||||
| public class StandardLevel extends GameLayer { | ||||
|  | ||||
| 	private List<Team> teams = new ArrayList<Team>(); | ||||
| 	 | ||||
| 	public Team team_neutral = Team.GenerateTeamNeutral(); | ||||
| @@ -32,6 +31,8 @@ public class StandardLevel extends GameLayer { | ||||
| 		initTeams(); | ||||
| 		 | ||||
| 		initMap(); | ||||
| 		 | ||||
| 		setTimeMultiplier(3); | ||||
| 	} | ||||
|  | ||||
| 	private void initMap() { | ||||
|   | ||||
							
								
								
									
										
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