[gd_scene load_steps=3 format=2]

[ext_resource path="res://julian.png" type="Texture" id=1]

[sub_resource type="GDScript" id=1]
script/source = "extends Sprite


# Declare member variables here. Examples:
# var a = 2
# var b = \"text\"


# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


var rot_speed = 1

# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	print(\"julian\")
	rotation = 0.5
	rot_speed *= 1.01

"

[node name="Julian" type="Sprite"]
position = Vector2( -1, 1 )
texture = ExtResource( 1 )
script = SubResource( 1 )
