Added new descriptions for progs
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www/data/programs/desc/Crystal Grid/Instructions.markdown
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www/data/programs/desc/Crystal Grid/Instructions.markdown
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###CrystalGrid Instructions
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You start with one ore more of your own cannon type.
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This cannon will immediately start shooting, you can change the direction by draggging the cannon.
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Your own cannon is green, neutral cannons (that don't belong to any player) are gray and enemy cannons have their respective team color (red for a single computer enemy).
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Every cannon has a regenerating health meter, only if a cannon has full health it will shoot. Shoot at other cannons to decrease their life if they are enemies, or increase their life if they are on your side.
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A zero health cannon becomes neutral once again, so you can assimilate a enemy cannon by first decreasing their *(enemy)* health to zero and then increasing *(your own)* health back to full.
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You can eliminate enemy bullets by shooting at them, they will destroy each other.
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You can "charge" your won cannons by shooting at them, their shooting speed will increase with every cannon feeding into them.
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You win the game when you assimilate the last active enemy cannon.
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You loose the game when you loose your last cannon.
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www/data/programs/desc/Crystal Grid/Tricks.markdown
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www/data/programs/desc/Crystal Grid/Tricks.markdown
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###Gameplay tips & tricks
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When two equal players shoot at a neutral cannon the first hit will decide the win because the cannons auto-regeneration will help him out.
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Neutral cannons try (badly) to defend themselve, try to use that to your advantage.
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Your cannons do have a maximum shooting speed, it may be more wisely to spread your power onto multiple cannons.
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Be aware that your own bullets bounce from each other, fights can become really messy that way.
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Slow down the speed in critical moments.
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There are different kinds of wall, some destroy your bullets and some just reflect them, this ciuld be a strategical advantage.
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www/data/programs/desc/Crystal Grid/index.markdown
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www/data/programs/desc/Crystal Grid/index.markdown
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CrystalGrid is again an [absCanvas](/programs/view/absCanvas)-game by me.
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The game is a tactical "warfare" simulator, if you want to call it that way.
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Practically its about fastly killing the enemy cannons with your own. On the way to your target you ccan conquer neutral cannons and assimilate enemy cannons.
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Your enemy is a KI (even so I plan to implement a player-vs-player mode) with 4 different difficulties.
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While you are probably able to easily beat all 38 levels on `Easy` it gets harder with every difficulty.
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The final setting `Impossible` becomes a real challenge, and at the time I wrote this nobody has beaten every level in this setting. (Even so it's definitely not impossible :D )
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A little gimmick is the KI-vs-KI where you can watch th level played only by computer controlled players
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