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[Brainfuck Joust](http://esolangs.org/wiki/BF_Joust) is a tournament for Bots written in [brainfuck](http://esolangs.org/wiki/Brainfuck) *(or at least in a brainfuck-like language)*.
[Brainfuck Joust](https://esolangs.org/wiki/BF_Joust) is a tournament for Bots written in [brainfuck](https://esolangs.org/wiki/Brainfuck) *(or at least in a brainfuck-like language)*.
The board consist of 10 to 30 fields, one player starts left and one player right. The value of every field goes from `-127` to `128` and then wraps around, every field has a value of zero, except the two starting fields (the "flags"), they have a value of `128`.
Your goal is to zero the enemy flag for two consecutive cycles and you loose if you either leave the board or the enemy zeroes your flag first. Of course the bots are written in brainfuck, which adds a whole lot of interesting limitations due to brainfucks minimalistic (7) set of operations.
The thing that surprised me the most is the [strategically depth](http://esolangs.org/wiki/BF_Joust_strategies) of the game (despite the simple rules and language) and the fact that there are [extremely efficient and complex programs](http://codu.org/eso/bfjoust/in_egobot/) out there.
The thing that surprised me the most is the [strategically depth](https://esolangs.org/wiki/BF_Joust_strategies) of the game (despite the simple rules and language) and the fact that there are [extremely efficient and complex programs](https://codu.org/eso/bfjoust/in_egobot/) out there.
So here is my own bot *(originally made for [stackexchange](http://codegolf.stackexchange.com/questions/36645/brainfedbotsforbattling-a-brainf-tournament))*, it can't really keep up with the big ones from egojoust but I'm fairly proud of it:
So here is my own bot *(originally made for [stackexchange](https://codegolf.stackexchange.com/questions/36645/brainfedbotsforbattling-a-brainf-tournament))*, it can't really keep up with the big ones from egojoust but I'm fairly proud of it:
```
> # Build 9 big decoys