Updated BefunGen to >> BefunUtils
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In TextFunge you can optionally define a read- and writable display area.
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```textfunge
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program example_01 : display[16, 16]
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```
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The display has a width and a height and every field has initially the value you set in the options (the standard is space).
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You can access the display with the `display[x, y]` command.
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```textfunge
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display[0, 0] = 'X'; // Write 'X' to position (0,0)
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c = display[0, 1]; // Set c to the value of (0,1)
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```
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There are also a few automatically defined constants for teh work with displays:
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```textfunge
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DISPLAY_WIDTH // The width of the display
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DISPLAY_HEIGHT // The height of the display
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DISPLAY_SIZE // The size (width*height) of the display
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```
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You can use the display to
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- display information to the user without using input commands
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- gather a big amount of data from the user before execution (he has to fill the display manually)
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- use it as a big 2-dimensional array for calculations
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> **Note:**
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> Beware that there is normally no mechanism to control access overflow.
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> So you can enter to high/low x/y values and access/modify program pieces that are not part of the display.
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> This is a way of bricking your program by writing in the area of program code
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>
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>**Tip:**
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> You can prevent this by enabling the compiler option *Prevent display overflow*.
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> But beware that tis will result in longer display access times.
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