cannonconquest
This commit is contained in:
69
www/statics/programs/CannonConquest_description.md
Normal file
69
www/statics/programs/CannonConquest_description.md
Normal file
@@ -0,0 +1,69 @@
|
||||
An android/UWP/iOS game I made.
|
||||
|
||||
The idea is from an old flash game I played long ago, I even made a [delphi version of the same game](/programs/view/Crystal%20Grid) idea a few years ago.
|
||||
The objective is to capture all cannons on the field while one (or more) AI enemies try to do the same thing.
|
||||
Everything gets a bit more complex (and tactical) because you can block enemy bullets, reflect your own bullets and "boost" your own cannons by shooting them.
|
||||
|
||||
Also there are cannons of different sizes and types, walls, reflecting walls, lasers, shields, gravity wells and a lot more gameplay elements.
|
||||
And you can play via Bluetooth against other phones, even when Bluetooth is a distinctively bad suited protocol for these kind of stuff (either that or my implementation is ... not optimal)
|
||||
|
||||
The source code is [open-source](https://github.com/Mikescher/GridDominance) and at least on android the app is free (with the option to skip levels with in-app purchases, but that's **really** not needed).
|
||||
On Windows/iOS I had to pay a good amount of money to get in the store (on iOS even around 10$ monthly, so the app is there not free, sorry :(
|
||||
|
||||
Download:
|
||||
============
|
||||
|
||||
The app is available on android/iOS/WinPhone:
|
||||
|
||||
[](https://play.google.com/store/apps/details?id=com.blackforestbytes.griddominance.iab)
|
||||
[](https://play.google.com/store/apps/details?id=com.blackforestbytes.griddominance.full)
|
||||
[](https://www.amazon.com/gp/product/B075QMHZV7)
|
||||
[](https://www.microsoft.com/store/apps/9nx24pbs19rp)
|
||||
[](https://itunes.apple.com/us/app/cannon-conquest/id1303565192)
|
||||
|
||||
Features:
|
||||
============
|
||||
|
||||
- Physics Simulation with [Farseer Physics Engine](https://github.com/VelcroPhysics/VelcroPhysics)
|
||||
- Over 100 levels
|
||||
- Online Highscore
|
||||
- Online Account Synchronization
|
||||
- My own game engine based around MonoGame (special thanks to the guys at [MonoGame.Extended](https://github.com/craftworkgames/MonoGame.Extended))
|
||||
- Cross-platform via Xamarin
|
||||
- Online (UDP/IP) Multiplayer
|
||||
- Local Bluetooth Multiplayer
|
||||
- 6 different turret types
|
||||
- many different environment objects
|
||||
- levels with different geometrical properties
|
||||
- A (really) challenging AI (together with 3 easier AI modes)
|
||||
- Background music and sound effects
|
||||
- Self made graphics *(not sure if this is a good thing...)*
|
||||
|
||||
Screenshots:
|
||||
============
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||

|
||||
|
||||

|
||||
|
||||

|
||||
|
||||

|
||||
|
||||

|
||||
|
||||

|
||||
|
||||

|
||||
|
||||

|
||||
|
||||

|
||||
|
||||

|
||||
|
||||

|
||||
Reference in New Issue
Block a user