[euler 102]
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www/statics/euler/Euler_Problem-102_explanation.md
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www/statics/euler/Euler_Problem-102_explanation.md
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Not much to say here, a bit of input parsing,
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then looping through all lines and testing the triangles
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with [this](http://blackpawn.com/texts/pointinpoly/default.html) basic algorithm.
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Because the program is already pretty fast we don't spend much time optimizing it,
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that means most variables have fixed grid values, even though I could optimize a few
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to live only on the stack.
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