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update BefunUtils README (only superficial)

This commit is contained in:
2016-09-18 22:51:37 +02:00
parent 960feb9ed5
commit fedfffb6f2
19 changed files with 46 additions and 2523 deletions

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BefunExec is a fast Befunge-93 interpreter.
![BEFUNEXEC_MAINWINDOW](/data/programs/desc/BefunGen/01_Manuals/BefunExec_Main.png)
![](https://raw.githubusercontent.com/Mikescher/BefunUtils/master/README-FILES/BefunExec_Main.png)
BefunExec can either be controlled over the menu or by keyboard shortcuts.
You can read about the shortcuts and the command line parameters in the console window of BefunExec.
@@ -43,18 +43,8 @@ Over the menu you can change a few settings:
###Extended Syntax Highlighting
![BEFUNEXEC_ESH](/data/programs/desc/BefunGen/01_Manuals/BefunExec_ESH_example.png)
![](https://raw.githubusercontent.com/Mikescher/BefunUtils/master/README-FILES/BefunExec_ESH_example.png)
BefunExec can use BefunHighlight to highlight the program (= extended Syntax highlighting).
It will automatically choose so if the program isn't too big and you haven't explicitly specified another highlighting method.
Be aware that when you run on top speed and BefunExec is getting slowed down a lot by BefunHighlight it will automatically change the highlighting method.
##Additional
###Capture GIF
![BEFUNEXEC_CAPTUREGIFDIALOG](/data/programs/desc/BefunGen/01_Manuals/BefunExec_CaptureGifDialog.png)
With the menu point "Capture GIF" you can create an animated .gif animation of your running program.
You can set the amount of steps to capture and the animation delay between the steps. You can also set the final delay before the animation restarts.
There is also the "Automatic frame count" option, only use this if your program terminates in a reasonable amount of frames.
Be aware that when you run on top speed and BefunExec is getting slowed down a lot by BefunHighlight it will automatically change the highlighting method.

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BefunRep is an command line tool to calculate Befunge93 number representations
![BEFUNREP_MAINWINDOW](/data/programs/desc/BefunGen/01_Manuals/BefunRep_Main.png)
![](https://raw.githubusercontent.com/Mikescher/BefunUtils/master/README-FILES/BefunRep_Main.png)
To execute BefunRep you need to open the windows command line (cmd.exe).

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BefunWrite is an IDE to write and compile TextFunge, once started you will see the main window:
![BEFUNWRITE_MAINWINDOW](/data/programs/desc/BefunGen/01_Manuals/BefunWrite_Main.png)
![](https://raw.githubusercontent.com/Mikescher/BefunUtils/master/README-FILES/BefunWrite_Main.png)
You can write your code in the center and see a summary of current constants/variables/methods on the right side.
On the bottom site you can also expand the tabs `Output` and `ErrorList`.
@@ -35,9 +35,9 @@ With the build configurations dialog you can modify the build process
- **Name**
###Execution
###Execution
> BefunExec Settings
####BefunExec Settings
- **Debugging Enabled**: Enable debugging options (warnings on unexpected behaviours)
- **Start Paused**: Starts the program non-running
@@ -51,9 +51,9 @@ With the build configurations dialog you can modify the build process
- **Lifetime Tail**: The time (in ms) until the tail has faded away
- **Start zoomed in on display**: Set the initial zoom fitting for the display
###Code Generation
###Code Generation
> BefunGen Settings
####BefunGen Settings
- **Number literal representation**: The used algorithm for presenting number literals
- **Optimize double string-mode**: Try to combine two adjacent `"` together